Friday, October 8, 2010

Malifaux Thursdays!

I'm happy to say that I am now a new member of Wyrd's Henchmen program, and as such I have recently established a "Malifaux night" at my LGS that I invite any of my readers who may live in the area to attend!




As a bit of a side note, I also plan on running tournaments and other events in the near future, and Thursdays will be great way to get in a few practice games as well as get a bit of a heads up as well as share your idea/opinions on what I have planned for future events.

For those who may be unfamiliar with the store, more info can be found at [url]http://www.31stcenturygames.com[/url].

31st Century Games
2113 E 151st St # B
Olathe, KS 66062-2931

(913) 397-7706

Hopefully I will see you guys there!

Tuesday, September 7, 2010

OMG, Cryx is so OP!



I'm joking, I'm joking... but it definitely seems after last night's games that several of the guys up at the LGS are starting to think so! Below is my pGaspy list I was using last night...



The screenshot by the way, was taken from Forward Kommander.com, which is a perfect (and FREE!) site that lets you build your Warmachine & Hordes lists! As you can see, the list is FAR from an optimized "hard" list (imo), but it still managed to ruffle some feathers and give my opponents the fritz. The 1st game was against Menoth... a Reznik list with Errants, Bastions, an Avatar, and an Reckoner. My general strat was simple: cast "Scything Touch" on my Mechanithralls for +2 damage and crit corrosion, block LoS and Charges with "Breath of Corruption", then get into melee with Gaspy where I let sustained attack coupled with the focus replishing side of my feat to just beat face!

Basically, I went 1st and set up my mechanithralls and Pistol wraiths to the right side, and everything else mid to left. I ran the thralls up towards the errants and his jacks, cast "Scything touch" on them, and pretty much advanced with everything else. My opponent basically advanced with everything, took a few potshots at the mechanithralls with errants but only managed to kill 1 or 2.

My turn 2, saw me charging his errants with my mechanithralls, and killed all but 3 or 4. I also used 1 pistol wraith to "death chill" the incoming avatar, I used the 2nd one to "death chill" one of the errant-like solos. Nothing major happened on turn 2 for the menoth player. The Reckoner nailed my bonejack, but my opponent's dice whiffed on him and he was only able to take out another 1 or 2 mechanithralls.

My turn 3. I was now set up to have Gaspy charge Reznik, but 1st I had to get a lone errant out of the charge path. I moved my pistol wraith into range, my 1st kill shot got transfered/martyed/or whatnot to a different errant, but my 2nd one scored the kill and cleared the way for the charge. Gaspy charged, boosted to hit with his 1st attack to trigger sustained attack and the rest was history!

My 2nd game was against a Khador player using the old witch. I honestly didnt expect to win this one as I have had a lot of issues getting through the behemoth AND catching the old witch thanks to her teleporting ability. But, I went into it with the same gusto as my last game. same plan, same strategy.

I started off getting really lucky with my 1st "Breath of Corruptions" deviating onto some doom reavers. My 2nd turn saw more lucky deviations onto the reavers, and with them taken care of I started to focus on his man-o-wars, with my Deathjack circling around the right side, it started to seem like I had Old witch pinned down between my stuff in the middle and the deathjack on the flanks. It all started to fall apart for the khador player on his next turn. He attempted to hit the deatnhjack via the scrapjack with gallows, but despite only needing a 6 or a 7, he couldnt pull it off. In his frustration he cast it again, and failed again before porting off. Those 2 failed dice rolls, the loss of his reavers via deviating aoes, and handful of other failed attempts to hit a few of my other def 14 guys were enough to ruin the khador player's mood for the rest of the night! The Behemoth did manager to whittle down my Mechanithrall unit to 3 models, which were later that turn killed off so I couldn't bring them back with the necrosurgeon. My next turnsaw me trampling with the deathjack through some mechanics that the Khador put in the way to block my charge, ending me just outside of melee range of the old witch and right behind (but just out of melee range) of the behemoth. My pistol wraiths who had been shooting and "death chilling" the behemoth all game long, did so yet again. The remainder of my stuff advanced towards the old witch and behemoth. The Khador player did pull out somethiing interesting to kill off my deathjack. From Behemoth's rear arc, the old witch used "gallows" to send the behemoth into melee range of my death jack. The behemoth, then turned the deathjack to scrap despite missing once or twice. On my next turn I charged the witch with gaspy, easily shrugged off some free strikes, and 2 attacks later the old witch was no more. the Khador player was not too happy about that loss and proceeded to have a heated discussion about how he felt Khador has the worst casters in all of Warmachine and hordes. *rolls eyes*

Saturday, August 28, 2010

Malifaux: Zoraida's Crew

I finally managed to snap a few pics of my 1st ever painted Malifaux crew that some of you guys may recognize from my earlier post/review of the crew box. I enjoyed painting them so much, I have already picked up and am half way through painting Pandora's Crew! I have also picked up the Malifaux's 1st expansion, Rising Powers, and am very eager to get my hands on some of the Neverborn minis in there... but I have digressed! On with the pics!

1st up, Zoraida herself...



I was trying something new with the flesh colors... I was hoping it would look rather splotchy, pallid, or aged. I'm a little on the fence about it, as I don't know how realistic it looks, but then again Neverborn are not actually humans!

Silurids...



They remind me some kind of creepy fish-like creatures, thus I looked mainly at bass fish for color ideas.

Bad Juju, Mire Golem...




This guy was a mixed bag, both easy and hard to paint. Easy in that there were not a ton of details to fuss over, yet hard to paint in that it was difficult to keep things from being to bland and to get certain parts to pop. (He was also hard to photograph)

Last up, a sneak peek at one of the guys I'll be adding to my Pandora Crew... Teddy!



I saw Teddy, I pictured a carebear from hell... so I painted him up as such! The idea for the color combo and rainbow symbol actually came from someone's avatar on one of the many gaming forums I frequent. This is just a hint at some of the creepiness to come from the Pandora Crew as she like to runs with butcherknife wielding babies and little girls with giant bloody scissors and baskets of candy!

I have read both rulebooks, and even though I have yet to play my 1st game, I'm hooked! One of the hardest parts of any mniniatures is picking the right faction, but given the themes and strategies of the Neverborn Crews I definitly think I picked a 1st faction I can definitely be happy with.

Look for more Malifaux updates, pictures, and rants in the near future...

-EBC-

Saturday, August 14, 2010

Ran my 1st Warmachine/Hordes tournament...


I recently ran my 1st Warmachine/Hordes event at 31st century Games. I'm still waiting to hear back from Privateer Press in regards to my PG Status, so unfortunately it was an "unofficial event". We had 12 players, so not too shabby for my first event! More importantly, everyone seemed to have had a good time! Here's a brief rundown everything and the results:

15pt Mangled Metal/Tooth & Claw

Out of the 12 players, we had:
3x Mercs (all Gorten)
2x Khador
1x Skorne
2x Cryx
2x Cygnar
1x Legion
1x Trollbloods

1st - Brandon S. - Goreshade
2nd - Troy N. - Gorten
3rd - Brad - Strakov

... a close 4th was Matt K.'s Skorne. Best painted went to Matt's Skorne, which was another close call between them and Troy's Mercs.

Thursday, August 5, 2010

I have such sights to show you: Malifaux Unboxed...

Sorry for the Hellraiser reference in the title, I have been on a bit of a Hellraiser kick the last few days! =P

Malifaux has finally really started to pick up at my LGS, and after following the game for a number of months now; I have decided to take the plunge into the game as well. I settled on the Neverborn faction (Zoraida and Pandora primarily). My LGS seems to have a good spread in regards to which crews are being played, as the only ones not being ran at the moment are Zoraida, Pandra, and McMourning. Usually when I pick up a new game or models I eagerly tear into the box and start assembling right away, but seeing as this was to be my 1st look inside a Malifaux crew box I decided to take the rare opportunity to slow and down and smell the pewter so to speak.




Like I said, I ended going for Zoraida. She is this crazy Voodoo, swamp dwelling, witch type character, and I just couldn't resist the whole "swamp thing, dark creatures from the forest" theme that I have planned for her crew as well. One of the interesting aspects of the game is the fact that it doesn't use dice, and instead uses a "fate deck" similar to playing cards to determine whether actions are successful or how much damage an attack will do. Each faction has a distinct color (Neverborn's being purple) and likewise the fate decks come in the matching colors, there is no gameplay value in this, just purely aesthetics. More on the fate deck and cards coming up later...




The box opens from the top (or bottom too I guess) and everything is packed in little bags and sandwhiched between 2 pieces of foam. Everything is nice a secure. On a side note, if you do not already do so, save the little pieces of foam you get in blister packs and boxes like these. They make great little spacers and extra padding for when you transport your figs, you can even use them for certain "sponge effects" in your painting or also use them to keep the tips on my glue nice and clean.




A closer look at the unboxed contents. You have your minis in their own little bags, as well as all the unit rules/stat cards in their own little package as well. More on these in a bit...




A closer look at the individual minis. As you can see, there are not a ton of parts to them, 2-3 parts at best. Assembly should be rather straightforward, although pinning would be a good idea on some parts as normal. The only downside is that a few of the pieces may be hard to pin due to being so small (Zoraida's arms for example) so the "greenstuff technique" may be required.




The Cards themselves feature all the necessary stats on the front, and have a large picture of the models on the back. The cards open up like a book to reveal specific rules and such for the models themselves. (See bottom right)




The one downside to the stat cards is that they are slightly smaller than the standard CCG card sleeve. It's a minor complaint, and mainly an aesthetic one. Keep in mind if you use sleeves, that you will be taking them in and out of the sleeve during the game to view the inside special rules.


Now, on the Fate Deck...



The cards themselves are really nice. They have the feel of a standard playing card in regards to texture and weight. As you can see, the game uses a "number and suite" mechanic, and uses some of the symbolism all the factions as the suites. Remember how I said I bought a "purple Fate Deck" so that it would match the Neverborn faction? Well, I was a little bummed to see that the fate deck's color only affects the stripe behind the Malifaux logo on the back, I was hoping the color purple would have had more of an impact on the artwork to make the fate deck more of a match... oh well. the artwork itself is rather creepy, which fits the game well, and its interesting as the higher the number of the card the creepier the image!




Luckily, the Fate Deck cards fit perfectly into the standard sized CCG sleeve!

And there you have it! Overall, everything seems packaged really well, and when you consider the average game size at my LGS 25-30 Soulstones (or points) and Zoraida's crew comes with 30ss worth of models you can see how easy the game is to get into as Crews run between $30-$40! All in all, I'm stoked to start modeling and painting these guys up and getting them on the tabletop... Look for pics incoming in a week or so!

Skorne Units & Solos

Paingiver Master Tormentor



Orin Midwinter



Karax



Paingiver Beast handlers



Swamp Gobbers



Cetrati



Paingiver Bloodrunners



The Agonizer

Tuesday, August 3, 2010

Skorne Warbeasts

Ahh, Warbeasts... the work-horses of any Hordes army!

Titan Gladiators...




Rhinodon...




Molik Karn...




Basilisk Krea...




Cyclops Savage...




Cyclops Brute...




Bronzeback Titan...