Thursday, December 16, 2010
Who needs a heavy? pGaspy sure doesn't!
The latest list I have been running with a bit of success is another pGaspy one. I think it is better than my previous one, but I need to get in some more games to determine just how competitive it may be. The list is as follows:
I should note that the scrap thralls are just filler for the final point and could easily be swapped for a necrotech or machine wraith. Another possibility would be dropping the 1 point filler and 1 bone jack to add in a rip jaw for the extra AP attack if you feel the need. You could even swap Gorman and the 1 point filler for a pistol wraith if need be. Needless to say, these are all tings I may be playing around with in the future.
The list is sneaky as it may seem weak on the table top at first due to its lack of a heavy, which may fool other players into rushing their heavies into your lines. However neither of the 2 main units are slouches in combat, and a heavy may quickly find themselves scrapped! The idea is to stack several effects like Scything Touch, ParasiteDark Shroud, Rust (vs WM), and gang on the bloodgorgers. I'll go through and explain, starting with the Bane Thralls.
Bane Thralls naturally have a P+S 11 w/ weapon master, and their dark shroud lowers a target's armor by -2. Scything Touch add +2 to the damage roll, Parasite reduces armor by -3, and Gorman's Rust causes -2 armor to jacks. So, stacking all those benefits, plus charging will yield some nasty results... especially vs jacks. Vs Jacks it would look like P+S 11 + 2 dmg with 4 dice on the charge, and the target jack could potentially have -7 armor! (-2 Rust, -3 Parasite, -1 Shroud) Even vs a Warbeast, it would still have -5 armor. There are not a lot of things that could stand up to effectively what would be multiple P+S 18/20 attacks with 4 dice each.
The Bloodgorgers, while not as nasty as the above example, can still surprise people. You'll be stacking the same effects mentioned above, even dark shroud if you manage to get a Bane Thrall into the Target's range. The Bloodgorgers get +2 dmg when in melee with a model in Melee range of another bloodgorger. While they lack weapon master, they do have 2x attacks each at P+S 11. So, Combat with these guys would look like: P+S 11, +2 gang, +2 scything touch (P+S 15 in total) with same -7 armor provided its vs a jack and you can manage to get a Thrall in range... effectively P+S 22/20/18 depending on what debuffs you can stack, and on 3 dice for the initial charge attack.
With effective stats like that, do you even need a heavy? Not to mention, both units effectively have a "no-Knockdown-tough roll", and the ability to create new Bane Thralls.
Scything Touch and Parasite is key, and getting them to go off on the multiple targets in a single round is pretty easy and just requires a little set up to pull it off to its fullest extent. You will have Gaspy casting 1 spell, and your Skarlock casting the other... the plan is to abuse the upkeep of a spell on 1 target, activating that unit 1st, then activating Gaspy/Skarlock and recasting the same spell(s) on a different unit. For example: Gaspy activates turn 1 and casts Scything Touch on the Thralls and Parasite on the potential charge target. Turn 2, Gaspy upkeeps Scything touch on Thralls and Parasite on the Target, you Activate the Thralls 1st Charge in, and do their stuff. Next you activate Gaspy, cast Scything Touch on the Bloodgorgers (removing it from the Thralls) and the Skarlock casts Parasite on the Gorger's charge target before the Gorgers in turn activate and charge in. Thus 2 uses of Scy-Touch/Parasite in a single round... easy stuff!
Jack wise, it's all about the Arcnodes to make the above 2 key spells easier to cast while keeping Gaspy out of range/in 2 places at once. Honestly, the Cankerworm is in there just for fun, and could easily be swapped out for another arcnode. It should also be mentioned that Gaspy is no slouch in combat on his own, and often I find my Banes/Gorgers simply open up a hole for Gaspy to rush in and finish off the opposing Caster/Lock with relative ease!
So, there you have it! Like I said, I'm not sure this list has been fully optimized just yet, as I have a handful of minute options I would like to try swapping around. But hey, I think its off to a decent start!