Wednesday, December 22, 2010

Bane Thrall UA - Hot off the painting desk

Well, I recently picked up 2x Bane Thrall units and 2x UAs, mostly for a future Goreshade list, and while I'm still working on the unit itself, I did finish up the UA for the 1st unit. These guys served as my "Test minis" for the unit, and give a good idea of how the paint scheme will look for the whole unit. Overall, I'd say I'm pretty happy with their outcome!

... I also just realized that despite having 90% of my Cryx collection fully painted (only have the Banes & Bloodgorgers left) I do not have pics of them posted up. Guess I'm gonna have to fix that in the coming weeks!

- EBC -

Tuesday, December 21, 2010

nom nom nom, Paincakes!

Good news, I just joined up with the House of Paincakes Blog Network! I can already tell based on some the antics from their main page that these seem to be a fun bunch of guys, with a good sense of humor!

Thanks for the approval guys, hope I don't let you guys down!

Now, on a side note: It looks like I will be getting into Dystopian Wars in the next week or so with a Britannia fleet as Prussia seems like it could be very popular and I would like to avoid the "Space Marine Syndrome", if you know what I mean! My entrance into Dystopian Wars will be quickly followed up by a Relthoza fleet in Firestorm. Flames of is still on the radar, but that will take some significant planning and cash investment before I can make that plunge!

See you guys after the Holidays!
- EBC -

Thursday, December 16, 2010

Who needs a heavy? pGaspy sure doesn't!

The latest list I have been running with a bit of success is another pGaspy one. I think it is better than my previous one, but I need to get in some more games to determine just how competitive it may be. The list is as follows:

I should note that the scrap thralls are just filler for the final point and could easily be swapped for a necrotech or machine wraith. Another possibility would be dropping the 1 point filler and 1 bone jack to add in a rip jaw for the extra AP attack if you feel the need. You could even swap Gorman and the 1 point filler for a pistol wraith if need be. Needless to say, these are all tings I may be playing around with in the future.

The list is sneaky as it may seem weak on the table top at first due to its lack of a heavy, which may fool other players into rushing their heavies into your lines. However neither of the 2 main units are slouches in combat, and a heavy may quickly find themselves scrapped! The idea is to stack several effects like Scything Touch, ParasiteDark Shroud, Rust (vs WM), and gang on the bloodgorgers. I'll go through and explain, starting with the Bane Thralls.

Bane Thralls naturally have a P+S 11 w/ weapon master, and their dark shroud lowers a target's armor by -2. Scything Touch add +2 to the damage roll, Parasite reduces armor by -3, and Gorman's Rust causes -2 armor to jacks. So, stacking all those benefits, plus charging will yield some nasty results... especially vs jacks. Vs Jacks it would look like P+S 11 + 2 dmg with 4 dice on the charge, and the target jack could potentially have -7 armor! (-2 Rust, -3 Parasite, -1 Shroud) Even vs a Warbeast, it would still have -5 armor. There are not a lot of things that could stand up to effectively what would be multiple P+S 18/20 attacks with 4 dice each.

The Bloodgorgers, while not as nasty as the above example, can still surprise people. You'll be stacking the same effects mentioned above, even dark shroud if you manage to get a Bane Thrall into the Target's range. The Bloodgorgers get +2 dmg when in melee with a model in Melee range of another bloodgorger. While they lack weapon master, they do have 2x attacks each at P+S 11. So, Combat with these guys would look like: P+S 11, +2 gang, +2 scything touch (P+S 15 in total) with same -7 armor provided its vs a jack and you can manage to get a Thrall in range... effectively P+S 22/20/18 depending on what debuffs you can stack, and on 3 dice for the initial charge attack.

With effective stats like that, do you even need a heavy? Not to mention, both units effectively have a "no-Knockdown-tough roll", and the ability to create new Bane Thralls.

Scything Touch and Parasite is key, and getting them to go off on the multiple targets in a single round is pretty easy and just requires a little set up to pull it off to its fullest extent. You will have Gaspy casting 1 spell, and your Skarlock casting the other... the plan is to abuse the upkeep of a spell on 1 target, activating that unit 1st, then activating Gaspy/Skarlock and recasting the same spell(s) on a different unit. For example: Gaspy activates turn 1 and casts Scything Touch on the Thralls and Parasite on the potential charge target. Turn 2, Gaspy upkeeps Scything touch on Thralls and Parasite on the Target, you Activate the Thralls 1st Charge in, and do their stuff. Next you activate Gaspy, cast Scything Touch on the Bloodgorgers (removing it from the Thralls) and the Skarlock casts Parasite on the Gorger's charge target before the Gorgers in turn activate and charge in. Thus 2 uses of Scy-Touch/Parasite in a single round... easy stuff!

Jack wise, it's all about the Arcnodes to make the above 2 key spells easier to cast while keeping Gaspy out of range/in 2 places at once. Honestly, the Cankerworm is in there just for fun, and could easily be swapped out for another arcnode. It should also be mentioned that Gaspy is no slouch in combat on his own, and often I find my Banes/Gorgers simply open up a hole for Gaspy to rush in and finish off the opposing Caster/Lock with relative ease!

So, there you have it! Like I said, I'm not sure this list has been fully optimized just yet, as I have a handful of minute options I would like to try swapping around. But hey, I think its off to a decent start!


Wednesday, December 15, 2010

Possible expansion into new games...

Well, some of my interest in GW games has started to dwindle as of late, I have all but the latest models from Malifaux's Neverborn, and I have most of the models that interest me for my Cryx force from Warmachine. I have also started a small Legion army from Hordes, but my Cryx is still holding my interest on the Privateer Press side. So, what am I going to do next? Perhaps I'll pick up a new game!

I've decided that after the Christmas season to expand my gaming horizons... after all, I bought a gigantic battlefoam case so I should probably make sure it gets filled! Anyway, here's what games have peaked my interest that I may be starting in the near future:

Firestorm Armada - From Spartan Games. ( ) This game seems to have a decent following at my LGS, as a good majority of the "regulars" have models in their collection, yet I have not seen a game played. A buddy recently let me borrow the rulebook over a weekend, so I have a brief idea of the rules. Models/Faction wise I'm leaning heavily towards the Sorylians and the Relthoza. Paint scheme wise, I'm thinking of doing a bright yellow, with some black squad markings, with teh typical grey/silver mechanical sections (like the thruster area) for the Sorylian ships. For the Relthoza, given their arachnid appearance, and use of cloaking technology, I'm going to go with a dark black/grey mottled look similar to the shadows from Babylon 5. To keep things from looking to bland, I will be sure to either put some glowing blue effects into the cracks in their armor plating, and/or pick out the lights on the ships as well. The plus side is that due to a fairly low model count, I can easily do both fleets in a fairly short amount of time! This is probably my 1st choice for a new game.

Uncharted Seas
- Another one from Spartan Games. While a similar concept/game to Firestorm Armada, this one features sea ships in a fantasy setting. It is also another game that a lot of the guys at my LGS have models for, yet I have only seen 1 game played. Just like Firestorm, 2 factions have caught my eye: The Elves, and the Bone Griffons. I tend to naturally gravitate towards elves in any fantasy setting, however their ships are a little bit bland. The Bone Griffons are the undead in Uncharted Seas, and feature some more dynamic, interesting ships... as well as undead, half-eaten whales as small frigates! However I'm more into space and scifi than fantasy and pirate ships, but that is not to say I'm opposed to starting up a fleet at some point in the future.

Dystopian Wars - Guess what, another one from Spartan Games! This is a game that has only recently been released, and seems to be gathering a lot of hype at the LGS. I'm a bit reluctant on this one simply because I know next to nothing about the game except for some fluff and some models. Model wise, the only ones that I am actually liking from pictures online are from the Prussian Empire. (with Britania a close 2nd) I worry however, that everyone else will be drawn to those 2 factions as well, which could get old. I'm going to hold off on this one until I can find out more about the game, and what factions will be played at the LGS.

Flames of War
- From Battlefront Miniatures. ( ) This is a historical WWII game, and one that I have looked at getting into in the past. I constantly see people working on the minis, but I think I have only seen 1 or 2 games played. For those that don't know, the game is divided into 3 categorys: Early, Mid, and Late War. Right now, if I played I would shoot for a mid war army that I could easily adjust by adding/removing a few models to make it legal for the early/late war games as well with ease. Being of Italian and German ancestry, my initial thoughts would be to lean towards one of those two. I'm initially drawn more towards tanks and heavy guns more than the infantry, and it seems that the Germans fit that bill more so than the Italians. So, while I have family ties to Italy and Germany, my Wife has family who have actually fought in some of the most famous battles of WWII, so an American force (with actual family members on my Wife's side present in the army) could be interesting as well. The downsides would be the larger model count and cost involved as well.

Well, there ya go! Right now, I'm leaning towards picking up Firestorm Armada for sure, with the possibility of picking up either Dystopian Wars or Flames of War at some point down the road as well. Check back in a month or two for some possible updates on which game(s) I choose!


Sunday, December 12, 2010

Scenarios in Warmachine & Hordes...

After running a tournament a few weeks ago I had come to realize something... no one in my community is actually playing any of the WM/Hordes scenarios! I cannot tell you how many times scenarios played a pivotal role in determining the outcome of a game, even more so since very few players were actually taking into account the scenario itself. Players seemed to go for the assassination victory every single game, and were extremely frustrated when they lost a game despite the fact that they felt they were "dominating" the other guy all game. It all boils down to the fact that very few (if anyone) in this area are actually playing scenarios in regular games, and thus were unequipped to handle any of them in the tournament environment. I had been pushing for months to get the local playerbase to play scenarios in their games, but none of them were interested back then... I bet they regretted that fact at the tournament!

So if there was anything I learned from that tournament, it was this: "If you are not playing scenarios in every game, you are not fully playing Warmachine & Hordes", it may seem harsh, but its true. Assassinations are not the only way to win games, and likewise scenarios can easily lose you games if you are not careful! (As the local playerbase found out) Look at it this way, Casters/Locks typically fall into 1 of 3 categories: Assassination, Attrition, and Scenario in their description. If you only play "Assassination Victory" as the only means to victory in your games, you have effectively cut out 1/3 of the game's casters full potential in your games. How are you gonna know all the nasty tricks a Rahn player call pull out in scenarios if you never give him the chance? Do you really want a tournament game, when 1st place is on the line, to be the game that you discover what Rahn's all about? I doubt it.

Another way to look at it is from the Assassination player's point of view. It is no secret to my playerbase that I am a HUGE Terminus (no pun intended) fan, and it is also no secret that my regular 35pt "Tournament Terminus" list has yet to lose a single game. Despite the fact that my Terminus list is a straight assassination list, I still always encourage people to play a scenario against it. Why? Because it gives the opponent a chance to win the game without going toe-to-toe with Terminus, AND forces me to keep an eye on the actual objective of the game and not just kill, kill, kill. In the end, it is a challenge to me that wouldn't otherwise be present in just an "assassination victory" style of game, it helps keep things interesting for me when I play Terminus, and forces to me to think outside my normal strategy.

Long story short, I encourage people to play a scenario in every game they play, whether it is from the SR2010 (or 2011) rules of just the rulebook itself so that you get to experience every facet of Warmachine & hordes and every facet of your Caster/Lock as well. Sure, a good chunk of your games will still end in an assassination, but the option for an alternate win is still present to BOTH players. In the long run, especially in the tournament scene, the person who is familiar with the scenarios will have a distinct advantage over the player without that experience.


Friday, October 8, 2010

Malifaux Thursdays!

I'm happy to say that I am now a new member of Wyrd's Henchmen program, and as such I have recently established a "Malifaux night" at my LGS that I invite any of my readers who may live in the area to attend!

As a bit of a side note, I also plan on running tournaments and other events in the near future, and Thursdays will be great way to get in a few practice games as well as get a bit of a heads up as well as share your idea/opinions on what I have planned for future events.

For those who may be unfamiliar with the store, more info can be found at [url][/url].

31st Century Games
2113 E 151st St # B
Olathe, KS 66062-2931

(913) 397-7706

Hopefully I will see you guys there!

Tuesday, September 7, 2010

OMG, Cryx is so OP!

I'm joking, I'm joking... but it definitely seems after last night's games that several of the guys up at the LGS are starting to think so! Below is my pGaspy list I was using last night...

The screenshot by the way, was taken from Forward, which is a perfect (and FREE!) site that lets you build your Warmachine & Hordes lists! As you can see, the list is FAR from an optimized "hard" list (imo), but it still managed to ruffle some feathers and give my opponents the fritz. The 1st game was against Menoth... a Reznik list with Errants, Bastions, an Avatar, and an Reckoner. My general strat was simple: cast "Scything Touch" on my Mechanithralls for +2 damage and crit corrosion, block LoS and Charges with "Breath of Corruption", then get into melee with Gaspy where I let sustained attack coupled with the focus replishing side of my feat to just beat face!

Basically, I went 1st and set up my mechanithralls and Pistol wraiths to the right side, and everything else mid to left. I ran the thralls up towards the errants and his jacks, cast "Scything touch" on them, and pretty much advanced with everything else. My opponent basically advanced with everything, took a few potshots at the mechanithralls with errants but only managed to kill 1 or 2.

My turn 2, saw me charging his errants with my mechanithralls, and killed all but 3 or 4. I also used 1 pistol wraith to "death chill" the incoming avatar, I used the 2nd one to "death chill" one of the errant-like solos. Nothing major happened on turn 2 for the menoth player. The Reckoner nailed my bonejack, but my opponent's dice whiffed on him and he was only able to take out another 1 or 2 mechanithralls.

My turn 3. I was now set up to have Gaspy charge Reznik, but 1st I had to get a lone errant out of the charge path. I moved my pistol wraith into range, my 1st kill shot got transfered/martyed/or whatnot to a different errant, but my 2nd one scored the kill and cleared the way for the charge. Gaspy charged, boosted to hit with his 1st attack to trigger sustained attack and the rest was history!

My 2nd game was against a Khador player using the old witch. I honestly didnt expect to win this one as I have had a lot of issues getting through the behemoth AND catching the old witch thanks to her teleporting ability. But, I went into it with the same gusto as my last game. same plan, same strategy.

I started off getting really lucky with my 1st "Breath of Corruptions" deviating onto some doom reavers. My 2nd turn saw more lucky deviations onto the reavers, and with them taken care of I started to focus on his man-o-wars, with my Deathjack circling around the right side, it started to seem like I had Old witch pinned down between my stuff in the middle and the deathjack on the flanks. It all started to fall apart for the khador player on his next turn. He attempted to hit the deatnhjack via the scrapjack with gallows, but despite only needing a 6 or a 7, he couldnt pull it off. In his frustration he cast it again, and failed again before porting off. Those 2 failed dice rolls, the loss of his reavers via deviating aoes, and handful of other failed attempts to hit a few of my other def 14 guys were enough to ruin the khador player's mood for the rest of the night! The Behemoth did manager to whittle down my Mechanithrall unit to 3 models, which were later that turn killed off so I couldn't bring them back with the necrosurgeon. My next turnsaw me trampling with the deathjack through some mechanics that the Khador put in the way to block my charge, ending me just outside of melee range of the old witch and right behind (but just out of melee range) of the behemoth. My pistol wraiths who had been shooting and "death chilling" the behemoth all game long, did so yet again. The remainder of my stuff advanced towards the old witch and behemoth. The Khador player did pull out somethiing interesting to kill off my deathjack. From Behemoth's rear arc, the old witch used "gallows" to send the behemoth into melee range of my death jack. The behemoth, then turned the deathjack to scrap despite missing once or twice. On my next turn I charged the witch with gaspy, easily shrugged off some free strikes, and 2 attacks later the old witch was no more. the Khador player was not too happy about that loss and proceeded to have a heated discussion about how he felt Khador has the worst casters in all of Warmachine and hordes. *rolls eyes*

Saturday, August 28, 2010

Malifaux: Zoraida's Crew

I finally managed to snap a few pics of my 1st ever painted Malifaux crew that some of you guys may recognize from my earlier post/review of the crew box. I enjoyed painting them so much, I have already picked up and am half way through painting Pandora's Crew! I have also picked up the Malifaux's 1st expansion, Rising Powers, and am very eager to get my hands on some of the Neverborn minis in there... but I have digressed! On with the pics!

1st up, Zoraida herself...

I was trying something new with the flesh colors... I was hoping it would look rather splotchy, pallid, or aged. I'm a little on the fence about it, as I don't know how realistic it looks, but then again Neverborn are not actually humans!


They remind me some kind of creepy fish-like creatures, thus I looked mainly at bass fish for color ideas.

Bad Juju, Mire Golem...

This guy was a mixed bag, both easy and hard to paint. Easy in that there were not a ton of details to fuss over, yet hard to paint in that it was difficult to keep things from being to bland and to get certain parts to pop. (He was also hard to photograph)

Last up, a sneak peek at one of the guys I'll be adding to my Pandora Crew... Teddy!

I saw Teddy, I pictured a carebear from hell... so I painted him up as such! The idea for the color combo and rainbow symbol actually came from someone's avatar on one of the many gaming forums I frequent. This is just a hint at some of the creepiness to come from the Pandora Crew as she like to runs with butcherknife wielding babies and little girls with giant bloody scissors and baskets of candy!

I have read both rulebooks, and even though I have yet to play my 1st game, I'm hooked! One of the hardest parts of any mniniatures is picking the right faction, but given the themes and strategies of the Neverborn Crews I definitly think I picked a 1st faction I can definitely be happy with.

Look for more Malifaux updates, pictures, and rants in the near future...


Saturday, August 14, 2010

Ran my 1st Warmachine/Hordes tournament...

I recently ran my 1st Warmachine/Hordes event at 31st century Games. I'm still waiting to hear back from Privateer Press in regards to my PG Status, so unfortunately it was an "unofficial event". We had 12 players, so not too shabby for my first event! More importantly, everyone seemed to have had a good time! Here's a brief rundown everything and the results:

15pt Mangled Metal/Tooth & Claw

Out of the 12 players, we had:
3x Mercs (all Gorten)
2x Khador
1x Skorne
2x Cryx
2x Cygnar
1x Legion
1x Trollbloods

1st - Brandon S. - Goreshade
2nd - Troy N. - Gorten
3rd - Brad - Strakov

... a close 4th was Matt K.'s Skorne. Best painted went to Matt's Skorne, which was another close call between them and Troy's Mercs.

Thursday, August 5, 2010

I have such sights to show you: Malifaux Unboxed...

Sorry for the Hellraiser reference in the title, I have been on a bit of a Hellraiser kick the last few days! =P

Malifaux has finally really started to pick up at my LGS, and after following the game for a number of months now; I have decided to take the plunge into the game as well. I settled on the Neverborn faction (Zoraida and Pandora primarily). My LGS seems to have a good spread in regards to which crews are being played, as the only ones not being ran at the moment are Zoraida, Pandra, and McMourning. Usually when I pick up a new game or models I eagerly tear into the box and start assembling right away, but seeing as this was to be my 1st look inside a Malifaux crew box I decided to take the rare opportunity to slow and down and smell the pewter so to speak.

Like I said, I ended going for Zoraida. She is this crazy Voodoo, swamp dwelling, witch type character, and I just couldn't resist the whole "swamp thing, dark creatures from the forest" theme that I have planned for her crew as well. One of the interesting aspects of the game is the fact that it doesn't use dice, and instead uses a "fate deck" similar to playing cards to determine whether actions are successful or how much damage an attack will do. Each faction has a distinct color (Neverborn's being purple) and likewise the fate decks come in the matching colors, there is no gameplay value in this, just purely aesthetics. More on the fate deck and cards coming up later...

The box opens from the top (or bottom too I guess) and everything is packed in little bags and sandwhiched between 2 pieces of foam. Everything is nice a secure. On a side note, if you do not already do so, save the little pieces of foam you get in blister packs and boxes like these. They make great little spacers and extra padding for when you transport your figs, you can even use them for certain "sponge effects" in your painting or also use them to keep the tips on my glue nice and clean.

A closer look at the unboxed contents. You have your minis in their own little bags, as well as all the unit rules/stat cards in their own little package as well. More on these in a bit...

A closer look at the individual minis. As you can see, there are not a ton of parts to them, 2-3 parts at best. Assembly should be rather straightforward, although pinning would be a good idea on some parts as normal. The only downside is that a few of the pieces may be hard to pin due to being so small (Zoraida's arms for example) so the "greenstuff technique" may be required.

The Cards themselves feature all the necessary stats on the front, and have a large picture of the models on the back. The cards open up like a book to reveal specific rules and such for the models themselves. (See bottom right)

The one downside to the stat cards is that they are slightly smaller than the standard CCG card sleeve. It's a minor complaint, and mainly an aesthetic one. Keep in mind if you use sleeves, that you will be taking them in and out of the sleeve during the game to view the inside special rules.

Now, on the Fate Deck...

The cards themselves are really nice. They have the feel of a standard playing card in regards to texture and weight. As you can see, the game uses a "number and suite" mechanic, and uses some of the symbolism all the factions as the suites. Remember how I said I bought a "purple Fate Deck" so that it would match the Neverborn faction? Well, I was a little bummed to see that the fate deck's color only affects the stripe behind the Malifaux logo on the back, I was hoping the color purple would have had more of an impact on the artwork to make the fate deck more of a match... oh well. the artwork itself is rather creepy, which fits the game well, and its interesting as the higher the number of the card the creepier the image!

Luckily, the Fate Deck cards fit perfectly into the standard sized CCG sleeve!

And there you have it! Overall, everything seems packaged really well, and when you consider the average game size at my LGS 25-30 Soulstones (or points) and Zoraida's crew comes with 30ss worth of models you can see how easy the game is to get into as Crews run between $30-$40! All in all, I'm stoked to start modeling and painting these guys up and getting them on the tabletop... Look for pics incoming in a week or so!

Skorne Units & Solos

Paingiver Master Tormentor

Orin Midwinter


Paingiver Beast handlers

Swamp Gobbers


Paingiver Bloodrunners

The Agonizer

Tuesday, August 3, 2010

Skorne Warbeasts

Ahh, Warbeasts... the work-horses of any Hordes army!

Titan Gladiators...


Molik Karn...

Basilisk Krea...

Cyclops Savage...

Cyclops Brute...

Bronzeback Titan...

Sunday, August 1, 2010

Skorne Warlocks...

IMO, the brains behind any Warmachine/Operation... the 1st choice made in any list, they easily dictate the other components in your army. Thus, they are often the first models I paint as well. I have 3 done thus far, and will be adding more in the future!

Xerxis, Epic Morghoul, and regular (prime) Morghoul...

Sunday, July 18, 2010

Something Wyrd this way comes...

I'm happy to say that Malifaux, a game I have had my eye on since its creation, has finally started to pick up at my LGS. While stumbling through their site and forums trying to decide which crew to pick up I ran across Wyrd's post regarding their GenCon releases, and their new line of terrain really got my eye! (the castle/street and sewer one in particular)

They will retail for about $50, and from what I have read a single box will cover about a 6ft square area. 2 boxes (so $100) will easily fill a full table and allow for second levels, if not a 3rd level) for a good part of the board. Aside from just Malifaux, they could easily be used for other games as well... Mordheim and Necromunda quickly spring to mind. Materials wise, I'm expecting a thick cardstock like material (similar to boards used in standard boardgames) but I'm not sure until I get to see it up close. Either way, if you are like me and are currently lacking a large amount of terrain for gaming, this could be a rather inexpensive way to create some dynamic playing surfaces that you can alter after every game!

Tuesday, July 13, 2010

I'm with Terminus!

So, the latest league has come and gone, so this post is a bit overdue. I ended up playing my Cryx in the Blasted Heath, and played Terminus exclusively to great success at 15 pt, 25 pt, and 35 pt levels. My standard 35 pt list was:

Lich Lord Terminus +4
Stalker -4

Mechanithralls (full)-5
3 Brute Thrall -3
Mechanithralls (full)-5
2 Brute Thrall -2
Necrosurgeon & Stitch Thralls -2
Necrosurgeon & Stitch Thralls -2
The Withershadow Combine -5
Madelyn Corbeau -2
Pistol Wraith -3
Pistol Wraith -3*
3 Scrap Thrall -1*
Warwitch Siren -2

* at 1st, I ran Darragh Wrathe but swapped him for another pistol wraith with the scrap thralls as filler due to the local jack/beast heavy meta.

I think for the most part the list just caught people unaware. It only took 1 game of having an infantry unit wiped out to give Terminus 30+ armor before people stopped bringing infantry all together, and only brought jacks/beasts! Don't get me wrong, there are tons of bad match ups for Terminus and the above list can surely be tweaked to an even greater level... I think part of the appeal for me is that he seemed to just threw a wrench into the gameplay typically seen at my LGS. Needless to say, thanks to all the success I had with him in the league, Terminus is now officially my homeboy! He is also probably the most hated Warcaster at my LGS now as well! *evil grin* If you have not already done so, give him a try!


Thursday, June 10, 2010

Reworking the blog...

I've recently decided to rework this blog after about a year of sitting stagnant. My other blog "Shoot 1st, Never Question" features gaming strictly in the 40k universe (40k, Battlefleet Gothic, Necromunda) and this one will focus on all the other games I play such as Warmachine/Hordes, Warhammer Fantasy, Mordheim, and whatever else I get into. Although I'll admit, with the Warmachine/Hordes league going on at my LGS this blog may lean heavily towards those games in particular.

So, what can you expect? Army pics, theory-crafting, army lists, WIP and tutorial pics, book reviews (game setting novels, i.e. Black Library WHFB books), and other general rants and ravings with a gaming spin.

So, that is the plan! I have a lot of fixing up and reworking to do to the blog. Hopefully everyone viewing it finds something they can enjoy in it as well.